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Cake day: August 12th, 2023

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  • When I played Cyberpunk 2077 for the first time, I chose the “nomad” backstory which defines essentially a character who has been so burned by late stage capitalism that they ran away to live in a small commune in the desert.

    While playing through the game, I thought the advertisements littering Night City were incredibly jarring like they were supposed to be from a Borderlands game, or at least one that was way more tongue-in-cheek. The world of Night City was far too depressing to reasonably include those utterly ridiculous ads and it made it hard for me to feel immersed. Then it hit me; that’s exactly how I was supposed to feel, and then it paradoxically made me feel like this game set in a future world with insanely high-tech appliances available to all its citizens was indistinguishable from my own. I literally forgot multiple times that this game was set in an alternate future and not just in some city in California




  • Traditional masculinity dictates that men don’t share their feelings (with the exception of anger and aggression because that’s not a feeling that’s just being manly). Sadness, despair, loneliness, depression all will be commonly bottled up and left untreated which leads to deep-seated feelings of isolation. The cure has to be a change in social norms, including decoupling the ideas of being socially vulnerable with being feminine.

    This is a gross generalization of the issue but it definitely describes my experience with it.