The vast majority of game engines already have seamless cross platform support. Nothing need be done beyond selecting your target when compiling. Use Vulkan instead of dx11/12 and good to go
The vast majority of game engines already have seamless cross platform support. Nothing need be done beyond selecting your target when compiling. Use Vulkan instead of dx11/12 and good to go
Maybe it’s been improved, i haven’t used slack in many years now. But i remember it having hilarious issues with state tracking. Trying to go back to old messages would fail half the time it would just scroll up to some random midway point then give up.
Would see notifications of new messages in a channel but didn’t see anything new until reloading slack. Based on what you are saying sounds like they fixed that. Which is good, however I’m willing to bet it still wants 1GB+ of memory just to display some text so bloated/slow still applies ¯\_(ツ)_/¯
And no I’m not one of those “just use irc” people. Telegram supports all the modern stickers, files, audio, etc but it’s fast and surprisingly light. But it’s also written in native C++ so that’s more expected
Slow, bloated, buggy af. Name one electron application that doesn’t struggle with state tracking over a long session, even just for simple shit like chat. The browser wasn’t supposed to be a real time application, no amount of trying to bolt it on will ever make it ok
Getting good is an alternative, coding will always be a trade between ease and quality. Super high level languages are super easy and accessible but the tradeoff is you have no idea what is actually happening on the backend nor much control of it and it requires bloated web engines to manage and run.