• kratoz29@lemm.ee
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    2 days ago

    I truly miss 3D, I even get mad when 3DS games don’t have 3D features lol, it is almost as annoying as when the DS games have minimal or non existent touchscreen gameplay.

  • surph_ninja@lemmy.world
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    3 days ago

    3D is great for some particular experiences. It’s cool to watch some of the imax movies at home. A handful of the theatrical 3D releases were incredible.

    Really though, they need to put more push into the “multi-view” tech that lets people watch a different input depending on their angle. That would also be a feature where it’s reasonable to implement AI, to track a particular viewer’s angle, and adjust the screen to match.

    Then enable multiple Bluetooth headphone pairings, and you can have multiple people watching their own thing on the same tv. It would be super useful, but they never really pushed forward with the tech.

  • MiDaBa@lemmy.ml
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    3 days ago

    Internet connected front facing stereo cameras running on closed source software and little to no oversight? No thank you. The enshitification of tech demands more user data and I don’t need more Spyware in my home.

    Make a high quality display panel with no OS except to run basic settings and I’ll pay a premium.

  • Venator@lemmy.nz
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    3 days ago

    Could be really nice to have for seated VR games such as racing games if they can get the game to detect the display as a VR headset using steam vr or something.

  • unknown1234_5@kbin.earth
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    3 days ago

    sounds like they are doing what the 3ds did with some upgrades. hopefully the “AI” is actually useful instead of just being injected into a product that doesn’t need it.

    • KairuByte@lemmy.dbzer0.com
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      3 days ago

      AI in this case is a meaningless term. You can likely just assume it means “hyper specialized algorithm”. AI is just the buzzword of the year… or last year.

  • Lost_My_Mind@lemmy.world
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    3 days ago

    I like 3D. I wish 3D would catch on, and technologies would advance. I’d LOVE to watch sports, on a 90 inch projection screen, in native 3D.

    But 3D seems to be the “fetch” of the tech world. It’s just not going to be a thing.

    • MudMan@fedia.io
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      3 days ago

      I’m with you there. It was very frustrating when Nintendo made the most successful iteration of this so far to hear a bunch of people crap on it only to turn around and go nuts over VR tech that had all the same drawbacks AND made you puke.

      I pull out a 3DS every now and then still and man, after not using one for a while it still feels like a magic trick.

      • SkyeStarfall@lemmy.blahaj.zone
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        3 days ago

        With VR an important aspect you’re not mentioning is the 3D movement you are now able to do, inhabiting the played character in a more true to form way

    • cm0002@lemmy.worldOP
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      3 days ago

      It’s just not going to be a thing.

      It will be, if they can figure out how to deliver a good glasses-free affordable experience for a shared screen.

      Thus far, it’s only been single user screens that have been able to do glasses free at an inexpensive cost like the 3DS and even this article is about a monitor.

      For big shared screens like TVs it’s always glasses or glasses-free, but prohibitively expensive. And that’s what kills 3D every time, the fucking glasses.

      Probably faster to just wait for holodeck-like tech

  • Buffalox@lemmy.world
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    3 days ago

    means that you don’t have to wear glasses to access the monitor’s “customizable 3D experience.”
    .
    Lenticular lenses direct different images to each eye to make images look three-dimensional.

    So I guess it’s a 1 user solution, which is fine for a computer screen, but will probably not work for TV.

    • MudMan@fedia.io
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      3 days ago

      I can live with that. I’m more concerned with software support. 3D games are plentiful, but last time this required a ton of specific support that ended up being fiddly and not very compatible.

      • Buffalox@lemmy.world
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        3 days ago

        I would think this is way more adaptable than 3D/VR glasses, like almost every 3D game will be able to utilize this with very few changes.

        • Venator@lemmy.nz
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          3 days ago

          It’s no different on the game software side to 3d glasses, assuming it doesn’t just do it as a post process on the display, which generally looks garbage and adds a ton of input lag.

          • Buffalox@lemmy.world
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            3 days ago

            It’s no different on the game software side to 3d glasses,

            It absolutely is. With glasses if things aren’t calibrated perfectly you get nausea. The software must be able to support the sensors the glasses use to detect head movement.
            With the screen being 3D you just add a 2nd eye view, which is only duplicating what the game is already doing, and you’re done.

            Edit:
            I didn’t consider old fashioned 3D glasses, they aren’t really used anywhere AFAIK, so my response regards the difference to VR glasses, that track head movement, and updates perspective accordingly.

            • Venator@lemmy.nz
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              2 days ago

              Nobody calls a VR headset 3D glasses 😅

              VR glasses are not a thing yet.

            • Venator@lemmy.nz
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              3 days ago

              You’re confusing the head/eye tracking part with the 3d part.

              But yeah they say they have eye/head tracking too.

              • Buffalox@lemmy.world
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                3 days ago

                That is only to direct the 2 images the lenses create correctly to each eye to create the 3D experience. Not to create a semi VR experience.

          • MudMan@fedia.io
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            3 days ago

            It’s cool where supported (and one of the few ways to properly emulate a 3DS without original hardware).

            But mixed reality monitors in VR still look way worse than a good 3D monitor (and a good 2D monitor, obviously, but you get what I mean).

            I do wonder if all the work that’s been done to hack VR support into games will translate into an easier community-driven support path for something like this if it ever makes it to market.

        • MudMan@fedia.io
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          3 days ago

          I mean… not really. You still need to send two half-res images to the screen. On principle the implementation is the same, the only thing that changes is how you’re representing that stereo image on the display itself.

          • Buffalox@lemmy.world
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            3 days ago

            No it’s not the same, VR games need to detect head movement, and this needs to be perfectly calibrated or people get nausea.
            With the 3D screen you simply duplicate what you are already doing.

            • MudMan@fedia.io
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              3 days ago

              Oh, I misunderstood. I thought you meant 3D glasses for previous-gen 3D monitors that used either polarized or shutter-based 3D glasses, not VR HMDs.

              But it’s still a no, though. We know what it takes to get a 3D picture out of a 3D monitor, because that hasn’t changed since last-gen, so you still need driver/software support to properly format the image for 3D screens. In fact, legacy support is largely gone now, I don’t think it’s supported on current drivers anymore, so the entire thing has to happen all over again.

              • Buffalox@lemmy.world
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                3 days ago

                I can see how it’s easy to misunderstand, I’ll correct my post accordingly.

                you still need driver/software support to properly format the image for 3D screens.

                I’m pretty sure that’s been a standard feature in drivers for a long time.

                • MudMan@fedia.io
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                  3 days ago

                  Nah, it was a thing for a while, with very spotty support (source: I genuinely, unironically used this feature), and then it got cut when 3D monitors went the way of the dodo, back in 2021