• Eh, even for many console games it’s not optimised that much.

    Check out Kaze Emanaur’s (& co) rewrite of the N64s Super Mario 64 engine. He’s now building an entirely new game on top of that engine, and it looks considerably better than SM64 did and runs at twice the FPS on original hardware.

    But you’re probably right that today it happens even less than before.

    • mormund@feddit.org
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      2 days ago

      That disregards the massive advancement in technology, hindsight, tooling and theory they can make use of now. There is a world of difference there even with the same hardware. So not comparable imo, it wasn’t for a lack of effort on Nintendo’s part.