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Joined 25 days ago
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Cake day: February 2nd, 2025

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  • There’s still the odd game that’s somehow broken in WINE that isn’t broken by anticheat or DRM, but by just being crusty code, but those edge cases will do fine in a Windows VM /w a spare GPU being passed through to it.

    Anything that uses kernel anticheat, so basically any modern multiplayer title, is platform-locked into a baremetal Windows install, but since I have no interest whatsoever in modern multiplayer titles and thus no interest in anything with a kernel anticheat, I can do just fine virtualizing Windows in that scenario while using a Linux host for everything else.

    (which, Soulbringer, one of my previous edge-case titles, works great in Proton /w dxwrapper+DXVK, but Civ3’s audio is still broken in Proton even if C3X fixes the graphics, so that’s still being ran in a Windows VM, which I currently have Win11 LTSC running in a VM /w my Vega 56 being passed through to it for just that very purpose, while I’m using an RX 6600 for my host card)

    As for apps like Maya, Blender is actually competitive with it nowadays.

    As an addendum relating to modern multiplayer titles, those are the few titles where it would make more sense to play them on console instead of PC anyways since the way in which they’re locked down goes against PC’s main selling point: the fact that you actually own your system to a degree where the consoles are effectively locked into the PS, Xbox, or Nintendo walled garden.




  • This is just going to push people who aren’t locked into Windows, away from Windows, and Linux is making a pretty good argument for itself as a viable alternative atm, particularly for gaming.

    Although another option would be to virtualize Windows on a Linux host too, that’s what I’m doing right now /w Win10 LTSC for general apps that aren’t entirely WINE-friendly, and then Win8.1 for some older games that aren’t entirely WINE-friendly, and the Win8.1 VM has my R9 270 being passed through to it over vfio-pci for graphics for that reason.

    The Win10 VM is using VirtIO paravirtualized graphics because its intended use case doesn’t need anything more than basic acceleration as it was spun up mainly for running CUETools on for the things that app can’t do in Mono, eg. like transcoding FLAC images to Vorbis or Opus.

    As for gaming beyond the few edge cases that don’t run well in WINE that are due to just being old code, I don’t play anything that has an anticheat so 99% of my gaming is easily doable in Proton.