There’s lore?
I thought the lore was that I’m on mars and there are demons I gotta go kill because it’s my duty as a space marine.
That’s the beautiful part. There doesn’t need to be lore and backstory and all that other bullshit if all you want is a shooty game. Just…“demons on mars/ demons on earth now” for those that just want to move from set piece to set piece. For those that like exploring every nook and cranny there’s more.
Actually, everything you just said about modern Doom is wrong.
- You aren’t a space marine
- The story doesn’t begin with you on Mars
- You’re only killing the demons because of some prior beef with their leaders.
I’m pretty sure it’s implied that Doom & Doom II weren’t fully removed from the continuity, though.
IIRC, the original games end with the Doom Marine stuck in hell… Which is also where they found the Doom Slayer. Additionally, despite his background with the Argenta, the Slayer is confirmed to be human in an audio recording; and his Praetor armor is similar enough to the UAC Elite Guard armor that he can upgrade his armor with tokens taken from dead guards.
So… In short, the Slayer might still be the Marine, but with a ton of interstitial backstory that kind of renders his actual origin irrelevant.
It is essentially confirmed that the Doomslayer is the same Doom Marine from Doom 1 and 2. Doom 3 is canon but the protagonist is a different guy. 2016/Eternal pick up the story of the original guy.
John Wick was a modern adaptation of classic DOOM guy.
2016 was great and I mostly followed along.
Eternal lost me, probably because I was too focused on figuring out the gun/enemy type mechanics.
The Ancient Gods I have no idea what was going on.
The original was definitely better, but maybe that’s just because I was 7 at the time.
too focused on figuring out the gun/enemy type mechanics.
I haven’t finished Eternal and would probably need to drop the difficulty to the lowest setting to try. I just can’t keep up with combat that fast, especially when it feels like I have less freedom to choose my weapon than in 2016. 2016 wanted me to rip and tear, but Eternal wants me to play 3D chess while skateboarding.
That’s a very accurate assessment of Eternal!
2016 was perfect, and a worthy successor to the original. I think the scene in the beginning sums it up: there’s a story, but doomguy doesn’t care and smashes the screen. Rip and tear.
Aside from the stylistic change to ugly, cartoony visuals, and the more restrictive, rigid gun mechanics, Eternal’s story was all over the place. I only got a few hours in, but it was just random characters that had nothing to do with anything.
In the first age,
Of the first era,
When the shadows first lengthened.
One stood.
Ah, my bad… Now I have to play DOOM 2016 all over again.
And I love both.
Doom 2016 kind of felt like it hit the sweet spot between the two. Just enough lore to be interesting, but still grounded in a simple premise. Then Doom Eternal had so much lore I actually had to check that I hadn’t missed a game where all this stuff had been introduced.
Gotta say I’m more of a fan of the classic one.
Tbf, as far as genocide reasons go, that is by far one of the better and more based reasons.
Imagine killing demos just bcs they kill humans, no way.